A guide to the world of competitive online gaming
Video games are nothing new. They’ve been a staple pastime for nearly 40 years now and have grown from a niche hobby to an industry raking in billions of dollars every year. With this meteoric rise in popularity has come several subcultures of the gaming community, but perhaps none is more well-known or lucrative as Esports.
What are Esports, you ask? Don’t worry. Our guide will make sure that you know what Esports are, who plays them and how to help your customers achieve their Esports dreams.
What are Esports?
Esports—short for electronic sports—is the organized world of competitive online gaming. Individuals often joins teams or leagues, which then face off against each other in massive multiplayer online games (MMOs) to vie for championships.
Most of the games are titles you may be familiar with: Fortnite, League of Legends, Counter-Strike, Call of Duty and Overwatch are all incredibly popular among competitors. If you’re picturing a bunch of people hunched over computers in their basements, wipe that image from your mind. Esports has cultivated a massive following over the past decade, with millions tuning in to watch matches on streaming services like YouTube, Twitch and even TV.
What platform is used for playing Esports? It’s almost exclusively PC. Why is that? There are several good reasons: PC gaming is more popular worldwide, PC games enjoy a longer shelf life (on average), PC games are often cheaper than their console counterparts, and for those who like to live on the edge, PC games are notoriously easy to pirate. When it comes to Esports, there currently isn’t any other serious choice than a powerful PC.
So, how much money actually flows through the Esports community each year? And how many people tune in to watch matches?
A Devoted Following
According to Newzoo, 380 million people will watch Esporting events in 2019. Most of these viewers come from North America, China and South Korea.
The 2017 League of Legends World Championship maxed its total viewers at over 80 million, making it—as of this writing—one of the most viewed Esports competitions of all time. And the burgeoning industry is only set to generate more steam from here; in July 2018, ESPN, Disney and ABC signed a broadcast deal bringing Overwatch league season 2 to ESPN and Disney XD. ESPN has even launched a home page dedicated to Esports news.
Scholarships for Video Games
What was once a nerd pipe dream is now very much a reality. The National Association of Collegiate Esports (NACE) recognizes over 50 varsity Esports programs across the country. All those gamers hoping that they can attend school based on their bottom-mashing skills can make that hope a reality. NACE championships pull in some serious money, which is put towards scholarships for the lucky winners.
Where’s the Money?
The short answer? Everywhere. By the end of 2019, total Esports revenue—including software and hardware sales, ticket sales, sponsorships, league salaries and more—is expected to top $1 billion. Millions of dollars in profit isn’t just for professional athletes anymore; top Esports competitors—such as Kuro Takhasomi, Amer Al-Barkawi and Johan Sunstein (known online as KuroKy, Miracle- and N0tail respectively)— can easily earn a 7-figure salary. So, as you may gather, Esports tournaments can make some big bucks. Software and video game developers also profit off of Esports, as they produce the games used in Esports. And no professional or novice Esport gamer can compete without some seriously powerful hardware.
Give Gamers the Gear They Need
Whether its computer peripherals or universal gaming accessories, gamers are constantly updating their hardware and accessories. No gamer wants to be behind the curve; you can keep gamers equipped and ready to compete at petra.com.